3D Art
Stylized Witch Hut
Personal Project
Software Used: Unreal Engine 4 | Blender | Photoshop | Substance Designer | Substance Painter
I had the inspiration of building a stylized environment for some time. This peaceful witch hut was a great occasion to learn more about the workflow of Substance Designer and get into building stylized environments in Unreal Engine. I’ve learned a lot about Substance Designer and mastering stylized texture during this project.
Abandoned City
Personal Project
Software Used: Unreal Engine 4 | ZBrush | Autodesk Maya | Photoshop | Substance Painter
This project was an opportunity to learn more about working with Unreal Engine 4 and constructing a large detailed scene, poly optimized and with high quality shaders. My inspiration for this project is a couple of streets in Sofia, Bulgaria. All of the buildings and assets are based on real structures and props. I learned a lot about Substance Painter with this environment piece, there was a lot of buildings and small props to texture The antique fountain was the most difficult asset, the design is my own and it's inspired by Greek mythology.
Sci-Fi Tree Laboratory
Personal Project
Software Used: Unreal Engine 4 | ZBrush | Autodesk Maya | Substance Designer | Photoshop
This project was an opportunity to learn Substance Designer and Unreal Engine 4. A living tree in a sci-fi lab, dependent on a cables to be maintained. As a big sci-fi fan, this scenery is an inspiration from a concept art made by Dirac. I used Substance Painter and Photoshop for texturing the lab and Maya to create the assets and block out the scene.
Arch Viz Mountain House Anna
Personal Project
Software Used: Unreal Engine 4 | Autodesk Maya | Photoshop
Architectural interactive visualization in Unreal Engine 4 of a mountain Guest House Anna. It was a very pleasant project to do, I crafted a lot of different shaders and created lots of textures for this project. It was a great opportunity to get into programming, I made all the doors and lights in the house interactive with the player. The walls and the roof of the house are made with Unreal Engine Tools and the 3D objects are made with Autodesk Maya. Most of the 3D assets are made by me, and some are downloaded and optimized for a game engine. I used a reference photo of a house design by www.nelsontreehouse.com
Sci-Fi Circus Challenge: Silly Trevor
Personal Project
Software Used: ZBrush | Autodesk Maya | Substance Painter | Photoshop
This character is my entry for the Sci-Fi Circus Challenge at Sketchfab. It was an enjoyable challenge for me since I'm both a fan of sci-fi and the theme. Silly Trevor is here to remind the guests that joking is undignified.
Cyberpunk Alice
Personal Project
Software Used: ZBrush | Autodesk 3ds Max | Substance Painter | Photoshop
This character was a personal project to learn more about game character creation and ZBrush. I use as a reference an amazing concept art by Clint Cearley and I found it very inspiring for training.
ArtStation Challenge Beneath the Waves: Bob the Boomer
Personal Project
Software Used: ZBrush | Autodesk 3ds Max | Substance Painter | Photoshop
This is Bob The Boomer, a game character submission for the ArtStation Challenge Beneath The Waves. I liked the theme and I really enjoyed being part of the ArtStation Challenge. I chose a creature design made by Mole Wang.
Zombie Queen Zombula
Personal Project
Software Used: ZBrush | Autodesk 3ds Max | Substance Painter | Photoshop
I like to sketch a lot, I had a lot's of zombies cretures ideas. This lovely zombie queen is inspired by Killing Floor 2.